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As the most widely used 3D animation software in the world, 3ds Max is
capable of creating stunning visual effects for a broad range of
purposes. It can be used to create effects for everything from video
games and feature films to architectural walkthroughs and mechanical
designs. In 3ds Max 2009 Essential Training, instructor Steve Nelle
provides a thorough introduction to the principles of 3D modeling,
while also sharing practical techniques that experienced users can
apply to their own workflows. Steve establishes the principles and best
practices of the 3D production process, introduces the 3ds Max
interface, and explores modeling in depth. He also demonstrates how to
create and transform primitive objects, use specific modeling
techniques, work at the sub-object level, and apply a variety of
modifiers. Example files accompany the course.

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